Good Morning,

Welcome to my Portfolio.

Tygo Boons

Software Engineer

Hello,

My name is Tygo Boons, a [AGE]-year-old game/software engineer from the Netherlands with a great passion to create and develop software and games. I enjoy taking on new challenges and helping others with my knowledge. I am currently studying to get my second game/software engineer degree at the Breda University of Applied Science in the Netherlands. Here I will showcase some of the many projects that I have created in the [YOP] years of my programming career.

My Projects,

Broomstick Blitz

Broomstick Blitz was a collaborative project created with 11 other people from several disciplines. The game is highly inspired by the game Mashed, where the main goal is to outrun and or drive the other players off the track to win. While not shown in the trailer, the game features a physically based lens-flare system that was based on this research paper. Implementing this paper was quite a challenge, but I managed to do it. Another big challenge was using Unreal Engine's RHI Rendering hardware interface in C++. Since Unreal lacks documentation on the subject, I had to dive into the source code myself.

5 / 2024

RayGun

Raygun is a CPU raytracer written in C++.

5 / 2024

Epic Pitfall

Epic Pitfall is a 2D platformer game created using C++. The levels are created using an application called Tiled. It allows you to create levels and place obstacles. The rendering was partially taken care of by a given template but I heavily modified it to fit my needs more. The rest is all created from the ground up and does not use the C++ stl library. The game is fully CPU rendered and is meant to mimic how games were rendered back in the day. So every sprite is rendered to a screen buffer and than displayed.

6 / 2022

MyBuasIntake - Wii Tanks Remake

MyBuasIntake is my intake assignment for BUAS (Breda University of applied science). I decided to recreate the tanks minigame from the game "Wii play". I chose to replicate this game because it​ has interesting mechanics, a clear bounce mechanic which was a requirement for the assignment (the bullets that ricochet off the walls) and it​ offers a challenge that I feel like I could complete within the time I have for the project.

11 / 2023

Sparky

Sparky is a game I am collaborating in as a part-time developer at the company LungGames. Sparky is a serious game that has been created to support young lung patients with performing lung function tests as they can be hard and or seen as intimidating by young children. Sparky uses the concept of gamification to make these exercises more fun and engaging whilst also generating accurate results that can be easily read back online. The end goal of this game is for it to be deployed at hospitals as a tool to help young children with performing lung function tests more easily.

6 / 2022

GTRacing Pro

GTRacing pro is a time trial racing game made in Unreal engine. The goal of this game is to set the fastest lap time around the track. The track layout is inspired by the circuit Spa-Francorchamps in Belgium. This project was created in the span of 4 weeks and features an arcade style racing engine with controller rumble and much more.

4 / 2022

Alpha Engine

Alpha engine is a Game engine/Rendering engine. It uses the OpenGL graphics API and currently supports 3D rendering and all the basic utilities like input and window initialization. This engine was entirely created using C++.

3 / 2022

Antpire - Ants at war

Antpire is a visual novel game where you are put in the perspective of an ant during war times. You are a soldier who must make choices throughout the game, these choices will decide the outcome of the story. This game was made in 4 weeks in collaboration with several game artists.

6 / 2021

Resume & Contact info,

Feel free to contact me with any of the sources in the tab below.

Github LinkedIn Email Resume / CV