Good Morning,
Welcome to my Portfolio.
Tygo Boons
Software Engineer
Hello,
My name is Tygo Boons, a [AGE]-year-old game/software engineer from the Netherlands with a great passion to create and develop software and games. I enjoy taking on new challenges and helping others with my knowledge. I am currently studying to get my second game/software engineer degree at the Breda University of Applied Science in the Netherlands. Here I will showcase some of the many projects that I have created in the [YOP] years of my programming career.
My Projects,
Nakon
Nakon is a fast paced FPS game where the object is to survive waves of enemies. The game is built using custom tech developed by me and my university team. I mainly contributed in the abstraction layer for PS5 and D3D12, the game runs on both Pc and PS5. Along with several graphics featuers like the Particle system, Physically based bloom and Cascaded shadowmaps. Creating this project has taught me a lot about working in a team using agile workflows and other professional work practices like code practices, review, testing and effective communication.
6 / 2025
D3D12 RenderGraphs
The purpose of this project was to create a flexible and efficient rendering system using a modern rendering concept called RenderGraphs. The purpose of RenderGraphs is to divide rendering up into so called Render Passes. These passes together will create the final image displayed on the screen. This project implements a render graph system that allows the user to easily create render passes. The D3D12 and RenderGraph code is written from scratch by me.
2 / 2025
Broomstick Blitz
Broomstick Blitz was a collaborative project created with 11 other people from several disciplines. The game is highly inspired by the game Mashed, where the main goal is to outrun and or drive the other players off the track to win. While not shown in the trailer, the game features a physically based lens-flare system that was based on this research paper. Implementing this paper was quite a challenge, but I managed to do it. Another big challenge was using Unreal Engine's RHI Rendering hardware interface in C++. Since Unreal lacks documentation on the subject, I had to dive into the source code myself.
5 / 2024
Epic Pitfall
Epic Pitfall is a 2D platformer game created using C++. The levels are created using an application called Tiled. It allows you to create levels and place obstacles. The rendering was partially taken care of by a given template but I heavily modified it to fit my needs more. The rest is all created from the ground up and does not use the C++ stl library. The game is fully CPU rendered and is meant to mimic how games were rendered back in the day. So every sprite is rendered to a screen buffer and than displayed.
6 / 2022
MyBuasIntake - Wii Tanks Remake
MyBuasIntake is my intake assignment for BUAS (Breda University of applied science). I decided to recreate the tanks minigame from the game "Wii play". I chose to replicate this game because it has interesting mechanics, a clear bounce mechanic which was a requirement for the assignment (the bullets that ricochet off the walls) and it offers a challenge that I feel like I could complete within the time I have for the project.
11 / 2023
Sparky
Sparky is a game I am collaborating in as a part-time developer at the company LungGames. Sparky is a serious game that has been created to support young lung patients with performing lung function tests as they can be hard and or seen as intimidating by young children. Sparky uses the concept of gamification to make these exercises more fun and engaging whilst also generating accurate results that can be easily read back online. The end goal of this game is for it to be deployed at hospitals as a tool to help young children with performing lung function tests more easily.
6 / 2022
GTRacing Pro
GTRacing pro is a time trial racing game made in Unreal engine. The goal of this game is to set the fastest lap time around the track. The track layout is inspired by the circuit Spa-Francorchamps in Belgium. This project was created in the span of 4 weeks and features an arcade style racing engine with controller rumble and much more.
4 / 2022
Alpha Engine
Alpha engine is a Game engine/Rendering engine. It uses the OpenGL graphics API and currently supports 3D rendering and all the basic utilities like input and window initialization. This engine was entirely created using C++.
3 / 2022
Resume & Contact info,
Feel free to contact me with any of the sources in the tab below.
© 2025 Tygo Boons